The Xbox One version of Need For Speed runs at 900p and suffers from occasional framerate dips, according to a new technical analysis from NX Gamer.
The report follows the release of the game's time-limited trial on EA Access last week and, while the Xbox One version is said to hit its target 30fps framerate "most of the time", streaming issues with the game's engine can result in "sudden dips and judders".
"The frame rate and the performance is not as consistent as you would imagine or would have hoped," NX Gamer's video analysis says. "There are some serious dips down to lows of 25fps or 23fps at points. These tend to be loading/streaming issues and this is where the engine seems to suffer most."
The issues are "by no means a show-stopper," the analysis continues, "but generally while you're driving around you'll get these sudden dips and judders and you'll just feel it all as you race. But it is completely removed from any frame-pacing issues we saw in [Need For Speed] Rivals and it delivers a smooth 30fps most of the time."
The PS4 version of Need For Speed runs at a native 1080p and features fewer framerate dips than the Xbox One version, GamingBolt reports. As previously reported, the Xbox One version runs at 900p.