Outlast Dev On How They Managed To Bypass ID@Xbox Policy


Microsoft's ID@Xbox policy requires indie devs to launch their games first before any other platform, but the game has already been available on PS4, so how did they bypass the clause?



“We didn’t do anything special. We applied to the ID@Xbox program and we got approved,” Philippe Morin who is the founder of Red Barrels studios explained to GamingBolt. “We’re very happy to be on the Xbox One. Our goal has always been to bring Outlast to a maximum [number] of gamers, but we didn’t have the resources to ship on all platforms at once.”

Philippe also revealed that they were not able to utilize the June SDK update for Outlast. “No, the June XDK update came out while we were at the very end of development, so we did not upgrade. The system is still getting its 10% reservation.”

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