Xbox One: ID@Xbox launch parity clause still a problem, says MouseCraft dev


ID@Xbox's system is a great way to get indie devs to get their games on Xbox One, but the indie program's launch parity clause prevents companies from simultaneously working on other platforms while developing for the X1.  Now a developer has come out and warned other devs about the clause.

Speaking with OXM, Crunching Koala’s Tomasz Tomaszewsk revealed that the team is currently working on two Unity games for PC, Mac and Linux, and hopes to release platform puzzler MouseCraft on PC and PS Vita in May.

It had hoped to launch on Xbox One in the summer, but Tomaszewsk now fears that Microsoft will block sale of the game if it appears on PS Vita first. The team also hopes to launch MouseCraft on PS4 at some point.

He told the site, “To be honest, I haven’t done anything with our Xbox dev kits. Just launched them and played a little bit with the new Xbox. We’re using Unity 3d for all our games and the [Unity toolset] for Xbox One is still not available.

“As for the console’s unique features – I don’t see anything that can be used in MouseCraft, maybe besides integrating the game with Live features. Making the level sharing and cloud saves available through all Microsoft platforms – Windows 8, Xbox One and Windows Phone. It would be nice to use SmartGlass, but at the moment I have no idea how to do this.

“In terms of WordTrap Dungeon [Crunching Koala's other project], if you’ll watch the screenshots and the video you’ll notice that there’s a magical book on the screen. Players can select the letters from it and form words to defeat monsters (it’s a mix of Scrabble and a dungeon crawler). We thought it may be fun to make this book on a tablet, by using SmartGlass.”

The team has Xbox One in mind, clearly, but due to the parity clause Tomaszewsk added, “We don’t know if it’s going to be possible for us to publish it on Xbox One.”

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