Here’s why Assassin’s Creed: Unity is the first in the series to include co-op
Senior producer Vincent Pontbriand spoke to CVG about the reasons behind the decision, “Because it’s very complicated to do. Assassin’s Creed was always a single-player game to begin with,” he said.
“It took us three games to introduce PvP (player versus player). It was in the same universe but you were playing as a Templar avatar in a very separate game mode. In Unity, we set out to unify all these game modes into a single experience.
“That’s when we decided that co-op should be the next main focus but in order to do that we had to rebuild all of our systems to allow them to be replicated over a network and working online. So it took years of development to reproduce and redraft all of our sandbox features for a shared online experience.”
“It took us three games to introduce PvP (player versus player). It was in the same universe but you were playing as a Templar avatar in a very separate game mode. In Unity, we set out to unify all these game modes into a single experience.
“That’s when we decided that co-op should be the next main focus but in order to do that we had to rebuild all of our systems to allow them to be replicated over a network and working online. So it took years of development to reproduce and redraft all of our sandbox features for a shared online experience.”
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