S&S Review: Sly Cooper: Thieves in Time
Format: PS3, PS Vita
Release Date: February 5th, 2013
Publisher: SCEA
Developer: Sanzaru Games
Price: $39.99
ESRB Rating: E
Sly Cooper: Thieves in Time is the latest Sly Cooper game, and it's the first from a developer that isn't Sucker Punch. We all know Sucker Punch has been busy with inFamous, so Sony gave the keys to Sanzaru Games, and its's safe to say that they have done the storied franchise justice.
Story and Presentation:

Core Gameplay:
The gameplay hasn't really changed from previous games in the series, but the addition of the time mechanics make it it's own unique experience. At the beginning of every mission, you're thrown into a huge map. Where if you want to just go straight through the main story, you can do just that. Or you can also explore the map to it's fullest, getting the most out of each environment you come across. The biggest difference in this game is the inclusion of Sly's ancestors. You'll be jumping through different periods of time and interacting with Sly ancestral family members, each one of them will give Sly with a new costume that'll grant him with new abilities that he can change on the fly. Some of your ancestors will grant you Archery skills, the ability to slow down time, and a few other cool powers you'll have to experience on your own. These new abilities help change up the gameplay enough to make the archaic platforming feel fresh. The wonky camera doesn't help at all, it can really get in the way sometime. The good news is, the camera doesn't break the experience, its more of a minor issue. The game features a questionable mechanic that makes the platforming feel weird at first. In order to latch on to certain ledges or pipes, you have to jump then press circle to interact with that certain object. Like I said, it does feel weird when you first put the game in, but after a little time with it, it'll feel right at home for you. As you progress through the game's five big environments, you quickly learn that you can't fully explore every nook and cranny of that area. Once you learn certain skills throughout your travels, the band of thieves can travel back in time to access different areas that they couldn't before. If you want every single collectible, it'll take you a lot of backtracking and time to obtain em all. The game can easily last you 20+ hours, if you want it too that is.
Final Thoughts:
Sanzaru Games has done a great job at reinvigorating an aging franchise, and it has a lot of potential for possible sequels. The visuals are nothing short of impressive, and it also features some of the best writing in the series so far. If you weren't sure about the new developer don't be, because they created the best Sly Cooper game to date.
S&S Rating: 8.5/10
@whatsPlay
Nice review, Sly Cooper is probably my all-time favourite series. Really, really hope another sequel is made! Granted, I only just completed Episode 1 with all the bottles, but it's really good so far and based on your review it deserves one!
ReplyDeleteThanks man!
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