S&S Indie Review: Deponia
Format: PC
Release Date: Tuesday, August 7, 2012
Publisher: Daedalic Entertainment
Developer: Daedalic / Lace Mamba
Price: $19.99
ESRB Rating: T
Mixed with the various modern actions games, full of blood, guts, and gore, Daedalic Entertainment's recent release, Deponia, takes us back to the good old times, where the only things the hero/heroine had to stop the big baddie was nothing but their hands, their wits, and an endless assortment of random objects at their disposal.
Story
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCIN6RprTOraLKEWqfbGLklPwTcggL1xpPJ7yUYRLxue64enej7AOQJH1zbFQSzxwkEm4HWiX41OXlBnIHTISMJj7MbPisLVrWrfiZF035Bqb3oQca7NPaEG0lz-ugqCQlaCyDzyK3hFY/s320/deponia_screenshot_5.jpg)
Presentation
With most of the game taking place in a land made out of junk, you would expect the visuals to be on the same level. However, this is not the case. Deponia has that very classic, hand-drawn feel to it, which would look terrible on any other type of game, but it works well here. The different environments that Rufus comes across are all unique in their own way, and are immediately identifiable. The animations are nice and smooth, ![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglLvVgx0jOl9uSZefSUoD3C3pq3wXzHSZaIEVPGD0Pzzvtgpv8FvoT3isHr_ORU6Ob-8kE2Fc76W5Td8OV9e0rqf_Xi8JGUs-ZRUr92tc-o26Ora0xWCsLd0paUl39RTpfCV-3m_lK2Lk/s320/Deponia-Screenshot.jpg)
Gameplay
As stated earlier, this is a point-and-click adventure game true to the roots of the genre. Your character has a drop down inventory where he stores anything you happen to pick up which can be accessed at any time. You move around, talk to people, and interact with objects all using the mouse. And, in case you're stuck, pressing the Space key will show everything you can interact with, though some of it may be unreachable at the moment (indicated by Rufus' line of "I'll just save my telekinetic powers for later.") Speaking of getting stuck, the game also took from the classic point-and-click games is the fact that you must pay attention to detail, mainly character dialogue. Most of the puzzles in the game require you to either have a great psychic powers (which Rufus seems to always save for later) or talk to someone/examine different things. And because of this attention to detail one must have, it can be quite easy to get stuck on a puzzle. I, for one, have honestly used a walkthrough for more than I would have liked. But even if it takes you an hour to understand, once you finally do accomplish it, it'll be a smack-in-the-head "Oh I should have realized" feeling, which I certainly got a lot.
Final Verdict
Deponia, at its core, is a wonderfully fun and artistic game that tries its hardest to bring back the old point-and-click genre, and succeeds at its job a bit too well. The game is plagued with challenging puzzles that require the attention to detail just short of OCD, and can at points be a bit buggy. However, if you have a weekend free, I would wholly recommend this game. Sure, at the end of the day it may seem a bit short, but it's definitely worth the 20 dollars required off of Steam to play it.
S&S Rating: 8.5/10
Damn, that game looks really awesome. Might have to check it out.
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