S&S Indie Review: Little Ninjas
S&S Reviews-Little Ninjas by Blanc Game Studio
XBLIG- Justin Foster
Released 7/11/12
80ms points
Rating Based on Community
Violence 2/3 Sex 0/3 Mature Content 0/3
Hey
everyone, hope everyone has found a few good games to pick up during the summer
gaming drought. Before I dive into my
review I would like to recommend everyone check out Steam summer sales. There are some decent deals up there and
every day has some new deals, in addition every eight hours they have a
spotlight deal that the community votes on.
Hopefully that will make summer gaming more enjoyable. That being said let’s
take a look at Little Ninjas which is categorized as a Platformer. This is one of the indie games that have a
good core game play that I think that most people would enjoy. In general I try
to aim myself towards the Indie games that I feel like have the most appealing
core game play. While this game has that
it is also an example of a game that falls apart because of the little details.
So I
think the best way I can really explain this game and the experience you will
have is by explaining the roller coaster of emotional stages I went through
while playing the game. When you boot up
Little Ninjas you are greeted by a sweet ballad played on the piano. Enjoyable of course, but I felt confused
because when I think of ninjas fighting in arcade style I don’t think ballad. Afterwards I jumped into the tutorial to make
sure I got a good understanding of the controls before making any decisions on
whether the game is good or bad. After
playing the tutorial I was really hopeful that maybe this game would
make up for its silly depressing opening with a good core. The game explained that its multiplayer (which
seems to be the main focus) contains 4 players that can brawl it out. There can be teams and there can also be AI
added in case you don’t have any friends (I had to add AI). Also there is a
co-op invasion mode where you fight smaller ninjas. The combat is well thought out though. There are different classes of ninjas that
have different skills. In addition to
skills you gain experience after completing an objective which unlocks an
ability you can use to hurt your opponents.
The controls are well mapped out and the combat feels fluid. I was pretty happy when I start playing
a match because the game play felt natural, but it would all be ripped
away. In each of the game types I had
fun playing, but I don’t know why I am playing.
Allow me to explain, Death match says that I gain experience for killing
my opponent. I understand this, but it doesn’t
say how I win the game. In fact I played
each of these game types and with the exception of elimination mode I didn’t know
who was winning, what the score was, or how much time was left in the
round. There is no scoreboard and even
if there was, the game never explains what is it that I do that scores me a
point. After a 10 min kill fest a little text box will show up on screen saying Player 1(or whoever won) has won the game
and it takes you back to the menu a few seconds later. Again
at the end there is no score or anything, and it rushes you out of the game. You play for a while and then it’s over with
nothing to show for your efforts.
Everything
I have said about this game would probably lead you all away from this game and
it’s not my intention. If you like to
play brawl style games and like to play with your buddies locally than this is worth
the buy because at the price it is a fair game.
Those who usually don’t play a ton of local multiplayer might want to
sleep on it before you make the buy. The
game has good mechanics but suffers from little details that when all put
together make the game seem unappealing.
I truly believe if the game explained the match types and had a
scoreboard it would be a very high rated game unfortunately without it I don’t see
it having too much success.
S&S Rating: 4/10
Email:Soulo316@yahoo.com
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