Gears of War On Xbox One Will Be About Managing Fan “Betrayal”


Gears of War for the Xbox One is still a couple of years away, but that hasn't stopped the devs from stating how they will be going about developing the next big sequel for the treasured exclusive franchise.



Rod Fergusson, the lead designer at Black Tusk Studios stated in an interview with OXM UK that “This isn’t a great way of phrasing it but I always talk about shipping a sequel to customers as ‘managing betrayal’. They want something new but they don’t want something so new that it doesn’t feel like what they want. But if you put out something that’s very familiar and is the same as the game they just had, then it’s like ‘I’ve already had this. This isn’t new enough.’”

He further added, “You actually have to betray them enough to give them something new and surprising but not so much that they disconnect, and I think that is a big thing that we have to focus on. It’s how we can innovate and bring something new to the franchise while at the same time really proving that we understand Gears – that this is the franchise that you know and love.

“So I’ve already given multiple speeches to the team like ‘here are the core tenets of Gears, here are the things that won’t be changing, and here are opportunities for us to innovate that we think we can knock out of the park.’"

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